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He’s not too difficult, just another boss with some pretty obvious damage patterns, but he provides an okay challenge during his invincible cycle before we crack his shields and wail on him for the interim. He appears as a big floating head, and liberal use of static motifs and pixelation add a nice flair. On the other side of this area is the big man himself, Bob Barbas. I know we call them ‘talking heads’, but this is ridiculous Despite it’s short length, it’s visually striking, and really helps the area to stand out compared to most of the Limbo we’ve seen. It’s the perfect combination of sharp edges and embossed platforms, with colors and names flying by as we jump from area to area. Once we hit the tower and smash into the front screen, we’re treated to another platforming segment, and the level design guys get another chance to mix things up, designing a large space that looks like we’re travelling inside of a logo. It’s a fast-paced platforming segment with lots of grappling and gliding over a massive empty pit, and really hits all the right notes to keep you moving. We’re rushed through a great chase sequence trying to get to the tower, as it’s defense system keeps sending energy beams out to fry us, and we keep on getting past them. Maybe I see some hesitation in Dante’s eyes as well? Well, we have to take out Bob Barbas first, and luckily, I have no qualms about doing that. She’s kind of a bitch, if the cutscenes so far are to be believed, but I’m not particularly sure how I feel about going after a fetus to get to the big-bad. Mission 10: Bad News – Phineas sends us on our way after revealing that Mundus’ greatest weakness is his unborn child, currently gestating inside his mistress, Lilith.